~doAdjustEnv   	 {~aelitaPosition               {~playerPosition   cDqCͧD{~deathsSinceStartOfGame       {~timeElaspedSinceStartOfGame   AC{~isStartOfGamePlaythrough   	{~
timePlayed   AC{~
deathByOxygen   	 {~deathByBomb   	 {~
deathByFlower   	 {~
deathByZombie   	 {~deathByPike   	 {~deathByRock   	 {~deathByFall   	 {~deathByFire   	 {~noDeaths   	{~
hiddenColType   Q    {~
hiddenColChap   Q    {~
hiddenColLogs   Q    {~colType   Q              {~colChap   Q            {~colLogs-   Q   	pda_intro
missionlog1_1
supply_module{~
unlockedChaps[   Q                                                                                     {~curChap      {